Content can be reproduced at a price of nearly zero. Bits are just so easy to copy over the Internet. The book Open Content Business is focusing on this challenge. And while under constant development, it builds on an article I wrote in 2009 which can be downloaded in full (pdf, 479k) from SSRN.
Living Labs have become a permanent feature of the European research and innovation landscape in the last decade. Centered around co-creation, exploration, experimentation and evaluation they are a user-centric approach to develop and prototype complex solutions to emerging challenges. This all happens in a real life context. Their success relies heavily on user co-creation. The
First there was a digital revolution in computation (personal computer), then in communications (convergence and mobile phones). The next digital revolution, according to MIT’s Neil Gershenfeld (2005), is in the field of manufactured physical goods (personal fabrication). Gershenfeld and his colleagues have created so-called Fablabs around the world: fabrication laboratories, equipped with digital fabrication machines
‘To RIAA or Not to RIAA, That was the Question’, according to this blogpost by the Authors’ Guild. Not to was their answer. I’m happy to read that. It is very sensible. And the reasons behind it are equally sensible. ‘One could fill a good-sized law-school classroom with copyright professors who believe that Google’s scanning
‘How to make money with free?’ asks Gerd Leonhard, and goes on to recommend open licensing as a basis for a new content business: ‘The greatest thing that happened with the raise of Creative Commmons is that we’ve taken this idea that has been around pretty much for ever which basically says “I’m giving something
The turn of the 21st century has seen a shift in public interest from knowledge to creativity and a growing focus on creative industries from an economic and wider social perspective (see e.g. Scott 1999, DCMS 2001, Florida 2002, Steenhoven, Stikker et al. 2005). Creative industries typically include advertising, architecture, art and antiques markets, crafts,
Traditional business models of the creative industries are built on the protection of content. With the advent of an Internet culture where content is ‘sold’ at a price of zero and sharing is a key paradigm, that model seems not to be fully adequate any longer. Even more, there might be a time when content
Every year, on the 1st of January it is cultural redistribution all over the world. On this day, the commercial rights held by the grandchildren of great authors expire. From now on these works may be copied, adapted, sapmled and mashed-up, they are no longer private property but they belong to the Commons, they fall